Michael Denny, vice president of Sony’s Worldwide Studios, had this to say about the guts of the PS4:
“I think the main reason behind it is that’s what the development community wanted. That’s what the development community want in terms of ease of development and making the best games they possibly can.”
Denny also talked about the difficulty developers had working with third party titles for the PS3:
”So that’s certainly one of the points of feedback that developers had in when we were discussing in the early days of what PlayStation 4 architecture should be. But, as I say, the main thing was looking at the state of the art CPU and GPU, with ease of development”.
Denny continued about their plan for the PS4:
“This is still a console made for gaming, with gaming at its heart. I think that we learn from all the platforms we launch & systems we’ve developed. Part of PlayStation 4 is learning from previous platforms and making things better. Then part of it is the new experience as well, adding extra features, and you put those together for a much better package and much better experience for the gamer. At the end of the day it’s about the output. It’s about having the best games and the best experiences. To do that you’ve got to have the best creators on board, the best development teams. That’s the whole philosophy behind it and we’ve architected a system that we believe will get us the best content. Making decisions like having the 8GB high speed system memory on board is just a massive win for developers in terms of the sort of games they can create, and the ease of game development. I think that ultimately great content always wins the day. What we’ve had to be mindful of is that since we launched Playstation 3 the world’s moved on massively. Our consumer’s moved on massively as well, and the way they want to consume their entertainment and content is something we’re very aware of. Not only do we want to build a system where we can get the best creators in the the world to make the best games in the world, but to give these different choices, these difference ways of experiencing that content as well”.