Wander gets big update – one step closer to being playable

The launch of exploration MMO Wander was a rough one. If you’re in doubt, just check out our 90 minute We Just Played video in which it feels like we’re crashing and burning around every corner. The game had a multitude of issues like slow walking speed, getting stuck everywhere, hopeless means of communication and more. The patch that came out tonight fixes a lot of these things, and we might even record a new video to show off its fixes. Here’s the changelog, we’ll highlight the important ones.

· Fix issue with sprinting while swimming as hira.
· Fix issue with remote players sometimes appearing to fall.
· Change how Rozhda subtitle tutorial is displayed.
· New Rozhda system. You can now see what you’re drawing on-screen if using touchpad, or use menu to select a word. You can also show subtitles if you look at a player. Menu can be controlled with DualShock 4 D-pad.
· Blend space for hira run for players.
· Hira default movement speed is sprint. No stamina required.
· Hira jump now a bit better. Changed animation.
· Griffin has increased stamina for flapping wings in flight.
· Fixed many of the colliders and improved pop in on layers after loading.
· Initial fixes to layer streaming to improve initial load times and initial texture pop. Still more to go.
· Fixes to language support. All supported languages now in, partially supported languages show English subtitles for lore.
· Can now use the new Rozhda system while in flight, skydiving or on a griffin.
· Fixed some buggy sea sounds.
· Fixes to some cave floors.
· Tutorial improvements.
· Fixed nasty bug with the boundary that threw the player in the air.
· Disabled first person until we’ve polished it.
· Fixed random invisible barriers.
· Have addressed crashes and errors.
· Have addressed progress loss.
· Have addressed trophy synching.

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