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Void Terrarium PS4

Void Terrarium

Even in the darkest times, hope is homegrown. Void Terrarium chronicles the story of a robot and a young girl in a world devastated by enigmatic events.
  • US July 14, 2020
  • EU July 14, 2020
  • JP N/A
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Platform: PlayStation 4 icon

Developer: Nippon Ichi
Publisher: NIS America
  • 16 Trophy bronze icon
  • 9 Trophy silver icon
  • 6 Trophy gold icon
  • 1 Trophy platinum icon
Progression: 9 of 32
12%
void tRrLM();
Adjustment pixel void tRrLM();: Obtained all trophies.
void EnemyHunter(10)
Adjustment pixel void EnemyHunter(10): Defeated 10 enemies.
Adjustment pixel Earned Sun Jan 17 13:08:36 2021
void EnemyHunter(100)
Adjustment pixel void EnemyHunter(100): Defeated 100 enemies.
Adjustment pixel Earned Fri Feb 5 06:37:08 2021
void EnemyHunter(1000)
Adjustment pixel void EnemyHunter(1000): Defeated 1,000 enemies.
void KillThemAll()
Adjustment pixel void KillThemAll(): Defeated every type of enemy.
void SkillUser(10)
Adjustment pixel void SkillUser(10): Used 10 active skills.
Adjustment pixel Earned Fri Feb 5 06:28:31 2021
void SkillUser(100)
Adjustment pixel void SkillUser(100): Used 100 active skills.
void SkillUser(500)
Adjustment pixel void SkillUser(500): Used 500 active skills.
void CheckLevel(10)
Adjustment pixel void CheckLevel(10): Reached level 10.
void CheckLevel(30)
Adjustment pixel void CheckLevel(30): Reached level 30.
void CheckLevel(50)
Adjustment pixel void CheckLevel(50): Reached level 50.
void SkillCollector(10)
Adjustment pixel void SkillCollector(10): Acquired 10 skills.
Adjustment pixel Earned Sat Feb 6 07:11:16 2021
void SkillCollector(50)
Adjustment pixel void SkillCollector(50): Acquired 50 skills.
void EnemyHunter(1,rad)
Adjustment pixel void EnemyHunter(1,rad): Defeated a contaminated enemy.
void OutOfGas()
Adjustment pixel void OutOfGas(): Defeated yourself by running out of energy.
void CreateFurniture(10)
Adjustment pixel void CreateFurniture(10): Created 10 types of decor.
void CreateFurniture(20)
Adjustment pixel void CreateFurniture(20): Created 20 types of decor.
void CreateFurniture(30)
Adjustment pixel void CreateFurniture(30): Created 30 types of decor.
void GetSick(3)
Adjustment pixel void GetSick(3): Allowed the girl to contract 3 illnesses.
void GetSick(6)
Adjustment pixel void GetSick(6): Allowed the girl to contract 6 illnesses.
void EatTheBug(5)
Adjustment pixel void EatTheBug(5): Fed the girl 5 types of food.
void EatTheBug(all)
Adjustment pixel void EatTheBug(all): Fed the girl every type of food.
void PushStartButton(10)
Adjustment pixel void PushStartButton(10): Played with the girl 10 times via Pet Nanny.
void BeWithYou()
Adjustment pixel void BeWithYou(): Gazed upon the moon with the girl.
void HelloWorld!()
Adjustment pixel void HelloWorld!(): Activated the robot.
Adjustment pixel Earned Sun Jan 17 13:05:10 2021
void BoyMeetsGirl()
Adjustment pixel void BoyMeetsGirl(): Discovered Overgrowth disease.
Adjustment pixel Earned Sun Jan 17 13:11:36 2021
void Cure()
Adjustment pixel void Cure(): Cured Overgrowth disease.
Adjustment pixel Earned Sun Jan 17 13:33:52 2021
void WakeUp()
Adjustment pixel void WakeUp(): Woke up the girl.
Adjustment pixel Earned Fri Feb 5 06:42:15 2021
void Completion()
Adjustment pixel void Completion(): Completed the terrarium exterior.
Adjustment pixel Earned Sat Feb 6 07:45:16 2021
void EnemyHunter(1,***)
Adjustment pixel void EnemyHunter(1,***): Defeated the source of the contamination.
void PresentForYou()
Adjustment pixel void PresentForYou(): Gifted the girl a toy.
void TheEnd()
Adjustment pixel void TheEnd(): Cleared the game.
3 players