Indicator GIF
 
void tRrLM(); PS5

void tRrLM();

void tRrLM(); //Void Terrarium is a roguelike RPG set in a ruined world contaminated by fungi, featuring a girl named Toriko that somehow stayed alive to be the very last of mankind and a helper robot that discovers her. Since humans can no longer live in the world that is covered in deadly fungi, the helper robot builds and maintain a living environment called a “terrarium” to protect her.
  • US N/A
  • EU N/A
  • JP N/A
Rate it
0/10
Platform: PlayStation 5 icon

Developer: Nippon Ichi
Publisher: Nippon Ichi
  • 16 Trophy bronze icon
  • 9 Trophy silver icon
  • 6 Trophy gold icon
  • 1 Trophy platinum icon
Sign up or sign in to track these trophies and more.
void tRrLM();++
Adjustment pixel void tRrLM();++: Obtained all trophies.
void EnemyHunter(10)
Adjustment pixel void EnemyHunter(10): Defeated 10 enemies.
void EnemyHunter(100)
Adjustment pixel void EnemyHunter(100): Defeated 100 enemies.
void EnemyHunter(1000)
Adjustment pixel void EnemyHunter(1000): Defeated 1,000 enemies.
void KillThemAll()
Adjustment pixel void KillThemAll(): Defeated every type of enemy.
void SkillUser(10)
Adjustment pixel void SkillUser(10): Used 10 active skills.
void SkillUser(100)
Adjustment pixel void SkillUser(100): Used 100 active skills.
void SkillUser(500)
Adjustment pixel void SkillUser(500): Used 500 active skills.
void CheckLevel(10)
Adjustment pixel void CheckLevel(10): Reached level 10.
void CheckLevel(30)
Adjustment pixel void CheckLevel(30): Reached level 30.
void CheckLevel(50)
Adjustment pixel void CheckLevel(50): Reached level 50.
void SkillCollector(10)
Adjustment pixel void SkillCollector(10): Acquired 10 skills.
void SkillCollector(50)
Adjustment pixel void SkillCollector(50): Acquired 50 skills.
void EnemyHunter(1,rad)
Adjustment pixel void EnemyHunter(1,rad): Defeated a contaminated enemy.
void OutOfGas()
Adjustment pixel void OutOfGas(): Defeated yourself by running out of energy.
void CreateFurniture(10)
Adjustment pixel void CreateFurniture(10): Created 10 types of decor.
void CreateFurniture(20)
Adjustment pixel void CreateFurniture(20): Created 20 types of decor.
void CreateFurniture(30)
Adjustment pixel void CreateFurniture(30): Created 30 types of decor.
void GetSick(3)
Adjustment pixel void GetSick(3): Allowed the girl to contract 3 illnesses.
void GetSick(6)
Adjustment pixel void GetSick(6): Allowed the girl to contract 6 illnesses.
void EatTheBug(5)
Adjustment pixel void EatTheBug(5): Fed the girl 5 types of food.
void EatTheBug(all)
Adjustment pixel void EatTheBug(all): Fed the girl every type of food.
void PushStartButton(10)
Adjustment pixel void PushStartButton(10): Played with the girl 10 times via Pet Nanny.
void BeWithYou()
Adjustment pixel void BeWithYou(): Gazed upon the moon with the girl.
void HelloWorld!()
Adjustment pixel void HelloWorld!(): Activated the robot.
void BoyMeetsGirl()
Adjustment pixel void BoyMeetsGirl(): Discovered Overgrowth disease.
void Cure()
Adjustment pixel void Cure(): Cured Overgrowth disease.
void WakeUp()
Adjustment pixel void WakeUp(): Woke up the girl.
void Completion()
Adjustment pixel void Completion(): Completed the terrarium exterior.
void EnemyHunter(1,***)
Adjustment pixel void EnemyHunter(1,***): Defeated the source of the contamination.
void PresentForYou()
Adjustment pixel void PresentForYou(): Gifted the girl a toy.
void TheEnd()
Adjustment pixel void TheEnd(): Cleared the game.
10 players