Enemy Territory: Quake Wars
Enemy Territory: Quake Wars (ET:QW) is a first-person shooter video game, and is the follow-up to Wolfenstein: Enemy Territory. However, it is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. It is the second multiplayer-focused game in the Quake series (after Quake III Arena). Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much larger maps and the option of computer-controlled bots. Unlike the previous Enemy Territory game, Quake Wars is a commercial release rather than a free download.
Enemy Territory: Quake Wars was developed by Splash Damage for Windows using a modified version of id Software's Doom 3 engine with MegaTexture rendering technology.
It was announced on February 13, 2007 that Enemy Territory: Quake Wars will also be released for the Xbox 360 and Playstation 3 in summer 2008. On May 21, 2007, it was announced that Aspyr Media would be releasing the title for Mac OS X. On March 18, 2008, the Mac OS X version started shipping.
Quake Wars is a class-based, objective focused, team-oriented game. Teams are based on Human (GDF) and alien (Strogg) technology. While the teams are asymmetrical both sides have the same basic weapons and tools to complete objectives. Unlike other team-based online games (such as the Battlefield series) the game play is much more focused on one or two main objectives at once vs spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode. Each player class from each side normally has new objectives show up during game play, many times based around the specific capabilities of your class. Online and offline play modes are available with different modes for computer and console players: PC/Mac and Linux versions let you play individual campaigns/maps/stopwatch games against bots while the console versions have full single player campaigns (The single-player allows for combat as both sides over the course of the game.) The Human weapons and vehicles are based on modern combat weapons/vehicles but updated for the futuristic time period of the game. The Strogg have alien weapons and vehicles, some similar to what the humans have and some unique.