New patch for Battlefield 4 available on PS3 and PS4

I haven’t given up on Battlefield 4 yet, and I even played it a while this weekend. That doesn’t mean I play the game without that intimidating look at the console every once in a while, waiting for a sign of impending doom – or just a complete app shutdown if you will. DICE did however release a new patch today for the PS3 and PS4 version, which promises to increase among other things, stability. We really like stability in our games. The patch notes are below.

PS4
· Various fixes for improving general stability
· Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
· Fixed issue with player spawning under the map in Lancang Dam
· Increased damage by 25% for the Stealth Jet 20mm cannons
· Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
· Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
· Fix for friendly marker not always showing when needed to, resulting in players shooting team members
· Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
· EU Players: Fixed bug where game wouldn’t start when when the console was running in any of these languages: Japanese, Dutch, Portuguese, Traditional Chinese, Korean, Czech, Brazilian Portuguese
· Fix for bug where it looked like soldier was dying with 1 health instead of 0
· Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

PS3
· Various fixes for improving general stability
· Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
· Fix for bug where it looked like soldier was dying with 1 health instead of 0
· Fixed a bug where players’ rank icons on the scoreboard would not be updated
· Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
· Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt)
· Fix for friendly marker not always showing when needed to, resulting in players shooting team members
· Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
· Increased damage by 25% for the Stealth Jet 20mm cannons
· Stealth Jets now have more similar handling attributes to eachother. F35 & J-20 are slightly more agile, Su-50 is less agile
· Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
· Fixed camera glitch when switching weapons while moving in crouch
· Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
· China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming
· Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle

The key here is improvement of general stability. Let’s hope it actually helps. DICE has promised to stop all development on upcoming content until the game is proper, which probably is a little while longer.

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